





Asmodee Star Wars Outer Rim Board Game - Strategy Game, Fun Family Adventure for Teens & Adults, Ages 14+, 1-4 Players, 3-4 Hour Playtime
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Description
* OPEN-WORLD STAR WARS ADVENTURE: Explore the galaxy’s dangerous fringe as iconic smugglers, bounty hunters, and rogues navigating the lawless Outer Rim. * PLAY AS LEGENDARY CHARACTERS: Take on the role of fan-favorite heroes like Han Solo, Boba Fett, Bossk, Lando Calrissian, and Doctor Aphra, each with unique abilities and playstyles. * SANDBOX STRATEGY GAMEPLAY: Choose your own path to victory by completing jobs, delivering cargo, hunting bounties, upgrading your ship, and outsmarting rivals. * IMMERSIVE NARRATIVE EXPERIENCE: Dynamic encounters, story-driven cards, and evolving objectives create cinematic moments that feel straight out of the Star Wars saga. * HIGH REPLAYABILITY: Modular boards, character variety, and branching decisions ensure no two games play the same—perfect for repeated game nights and Star Wars fans.
Details
Product Information
- Brand Name
- Asmodee
- Genre
- Star Wars" or "Space Exploration
- Number of Players
- 1 to 4
- Edition
- English Edition
- Sub Brand
- Star Wars
- Customer Package Type
- Standard Packaging
- Language
- English
- Unit Count
- 1.0 Count
- Estimated Playing Time
- 3 Hours
- Manufacturer Maximum Age (MONTHS)
- 950.0
- Manufacturer Minimum Age (MONTHS)
- 168.0
- Included Components
- game components
- Model Number
- FFGSW06
- Manufacturer Part Number
- SW06
- Set Name
- Outer Rim
- Manufacturer
- Asmodee
- Minimum Age Recomendation
- 168
- Item Type Name
- game
- Age Range Description
- 3 years
Dimensions & Weight
- Item Dimensions L x W
- 11.63"L x 11.63"W
- Item Weight
- 1.36 Pounds
- Number of Items
- 1
- Size
- Medium
- Item Dimensions
- 11.63 x 11.63 x 2.88 inches
Features
- Indoor Outdoor Usage
- Indoor
- Educational Objective
- Develop strategic thinking and planning skills
- Operation Mode
- manual
- Supported Battery Types
- No batteries required
- Theme
- Movie
- Color
- Various
- Subject Character
- Star Wars Characters
- Material Type
- Cardboard
Safety & User Guide
- CPSIA Cautionary Statement
- Choking Hazard - Small Parts, No Warning Applicable
- Rulebook Availability
- Printed Included
Frequently asked questions
- What is the recommended age for this game?
- The manufacturer minimum age recommendation is 168 months (14 years).
- How many players can play the game?
- The game supports 1 to 4 players.
- How long does a typical game take to play?
- The estimated playing time is 3 hours.
Customer reviews

A Fun Game of Scum and Villainy in the Star Wars Universe!
In Star Wars: Outer Rim from Fantasy Flight Games, one to four players take on the roles of various smugglers, bandits, and cutthroats in the Star Wars universe such as Han Solo, Lando Calrissian, IG-88, Jyn Erso, Dr. Aphra, Boba Fett, and more. The game is an open sandbox game in which players attempt to complete jobs, deliver cargo, and engage in various adventures in the hope of becoming the galaxy's most infamous scoundrel. The game board is actually an arc of system tiles depicting the outer rim and various systems therein. The systems include planets such as Tattooine, Ryloth, Mon Calimari, Nal Hutta, and more. Each planet is connected by a serious of navpoints that players will move across. Each player picks a character and gains a starter ship and display panel. The ship and the display panel have spots for various items such as gear, crew, jobs & bounties, mods, and more. The display panel also has numbered peg slots to track your fame points. It also boasts a reputation tracker, where players put four dials to track their reputation with the Empire, the Rebels, the Hutts, and the Syndicate. A player may have either positive, neutral, or negative reputation with each. A player's turn consists of three phases. First, during the planning phase, the player may move his ship (the number of spaces detailed on his ship card), he may remain still and gain 2,000 credits (the game's currency), or he may choose to heal all of his character and ship damage (if he has been defeated during the pervious turn he must do this). Next, the player has the action phase. Here, the player may trade cards with another player in his space, or he may engage in a market action. There are six market decks in the center of the player area. These decks represent different missions or bounties the player may take, cargo the player may buy, luxury items the player may pick up, ships the player may acquire, and more. The player may buy one card form these decks, but he may also cycle through one of the decks by putting the top, revealed card on the bottom of the deck and revealing the new card. Sometimes, when a new card is revealed it will move one of the patrols across the board, toward the player. The patrols represent the space fleets of the Empire, the Rebels, the Hutts, or the Syndicates. During this phase players may also deliver cargo or take character or card actions. Finally, the player engages in the encounter phase. During the encounter phase different things may happen. If the player occupies the same space as a patrol, and the player has negative reputation with their faction, he must fight them in combat (more on that later). If on a planet, the player may turn over a contact token, which represents one of the many characters in the Star Wars universe, draw its numbered card from the databank, and resolve it. Often times this will result in the player having a chance to gain the contact as crew on his ship. Other times, a job may be offered. Sometimes, depending on the player's reputation tracks, other things might happen. Players may also choose to draw one of the planet's encounter cards (if at a navpoint the player draws from the navpoint deck). These cards offer stories and challenges to players - sometimes good, sometimes bad. Once the encounter is complete, player passes to the next player clockwise. Sometimes during a player's turn, he may have to engage in combat. There are two types of combat in the game, ship combat and character combat. Both the ship and the character have combat and health states, which essentially state how many dice are rolled and how many hits can be taken. The eight-sided dice boast four sides - blank, focus, hit, and crit. A hit counts as one hit, of course, while a crit counts as two hits. The focus can be changed or altered by certain cards or abilities. The player rolls and the player to his right rolls for the cards. The player wins if he rolls more total hits than his opponent, but is not defeated. A player is defeated if the total hits rolled against him equals or exceeds his current health, depending on his printed health value and any damage makers he currently has. If the player is defeated his standee is knocked down to its side, he must surrender 3000 credits (or all he has), and looses any special "secret" cards he may have. For his next planning phase he must remove all of his damage. As in combat, players will frequently be required to text certain attributes. Each character has two or three attributes such as Influence, Stealth, Tech, Tactics, Strength, Piloting, and more. Additionally, crew cards provide their own attributes for your roles. During a test, the player must roll two dice. If he does not posses the attribute, he must role a crit. If he does posses it he can role a crit or a hit. If he posses the attribute and so does a member of his crew, he can also role the focus icon to pass. The game ends as soon as one player reaches the agreed upon fame goal (usually ten in a standard game). Whoever succeeds in hitting the fame goal first becomes the most infamous smuggler in the galaxy and wins Star Wars Outer Rim. In my opinion, Fantasy Flight Games' Star Wars Rebellion is the greatest Star Wars game on the market today, and Outer Rim is in no danger of dethroning it. However, Outer Rim is a really fun game that is quite a bit different from Rebellion. Outer Rim is a sandbox game that plays a lot like Firefly: The Game or XIA: Legends of a Drift System, or even Merchants and Marauders. Players have choices about where to go, what kinds of jobs to do, what kinds of cargo to carry, how they will customize their ship, and how they will obtain fame points. The game is a race to complete those jobs and deliver those cargos and bounties before your opponents get the edge. At its heart, however, this is a story-driven game that, like Rebellion, succeeds in sucking the players into the Star Wars universe (and thank heaven it is the original trilogy universe, and not the tripe that Disney is turning out these days with the Star Wars name attached to it - though some planets are from those films). This is also a dice rolling game, but the way you can customize your ship and character allow you to modify your rolls in interesting ways. Some missions you don't want to chance early in the game because you lack the skills, gear, mods, etc.. But as the game progresses and you obtain more of those things you're looking for those jobs and bounties that you are in a position to take. Several other mechanics in this game are very cool as well. The encounter phase is right out Fantasy Flight Games' Eldritch Horror and Arkham Horror games. The database deck is a great story-building engine that reminds me a lot of Fantasy Flight Games' Fallout board game (that was the only thing good about the Fallout board game!). I do have a few criticisms, however. The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board. Also, the patrol mechanic is a bit hit or miss. I've played several games with 1, 2, and 4 players. With the lower player counts, the patrols really don't do a whole lot. With 4 players, there was a bit more to them. Players came in contact with patrols more often, and that often led to combat situations, which was pretty cool. Perhaps the biggest criticism I have, however, is downtime. Within a few turns new players will be moving through their turn pretty quickly, but still it does take time to read the cards, roll the dice, examine the market, etc.. There is downtime. It is not so bad in a low player count game, but when you get up to 4 you are waiting for your turn for a while. The downtime in a 4 player game didn't ruin it for me, but it was there. Just be aware you'll have friends on their phones during your turn. All told, however, I really enjoyed Star Wars Outer Rim and would recommend it fans of Star Wars games and Fantasy Flight Games' enthusiasts. As I mentioned before, like Rebellion it successfully transports players into the rich Star Wars Universe in a fun and interesting way. The Discriminating Gamer
In Star Wars: Outer Rim from Fantasy Flight Games, one to four players take on the roles of various smugglers, bandits, and cutthroats in the Star Wars universe such as Han Solo, Lando Calrissian, IG-88, Jyn Erso, Dr. Aphra, Boba Fett, and more. The game is an open sandbox game in which players attempt to complete jobs, deliver cargo, and engage in various adventures in the hope of becoming the galaxy's most infamous scoundrel. The game board is actually an arc of system tiles depicting the outer rim and various systems therein. The systems include planets such as Tattooine, Ryloth, Mon Calimari, Nal Hutta, and more. Each planet is connected by a serious of navpoints that players will move across. Each player picks a character and gains a starter ship and display panel. The ship and the display panel have spots for various items such as gear, crew, jobs & bounties, mods, and more. The display panel also has numbered peg slots to track your fame points. It also boasts a reputation tracker, where players put four dials to track their reputation with the Empire, the Rebels, the Hutts, and the Syndicate. A player may have either positive, neutral, or negative reputation with each. A player's turn consists of three phases. First, during the planning phase, the player may move his ship (the number of spaces detailed on his ship card), he may remain still and gain 2,000 credits (the game's currency), or he may choose to heal all of his character and ship damage (if he has been defeated during the pervious turn he must do this). Next, the player has the action phase. Here, the player may trade cards with another player in his space, or he may engage in a market action. There are six market decks in the center of the player area. These decks represent different missions or bounties the player may take, cargo the player may buy, luxury items the player may pick up, ships the player may acquire, and more. The player may buy one card form these decks, but he may also cycle through one of the decks by putting the top, revealed card on the bottom of the deck and revealing the new card. Sometimes, when a new card is revealed it will move one of the patrols across the board, toward the player. The patrols represent the space fleets of the Empire, the Rebels, the Hutts, or the Syndicates. During this phase players may also deliver cargo or take character or card actions. Finally, the player engages in the encounter phase. During the encounter phase different things may happen. If the player occupies the same space as a patrol, and the player has negative reputation with their faction, he must fight them in combat (more on that later). If on a planet, the player may turn over a contact token, which represents one of the many characters in the Star Wars universe, draw its numbered card from the databank, and resolve it. Often times this will result in the player having a chance to gain the contact as crew on his ship. Other times, a job may be offered. Sometimes, depending on the player's reputation tracks, other things might happen. Players may also choose to draw one of the planet's encounter cards (if at a navpoint the player draws from the navpoint deck). These cards offer stories and challenges to players - sometimes good, sometimes bad. Once the encounter is complete, player passes to the next player clockwise. Sometimes during a player's turn, he may have to engage in combat. There are two types of combat in the game, ship combat and character combat. Both the ship and the character have combat and health states, which essentially state how many dice are rolled and how many hits can be taken. The eight-sided dice boast four sides - blank, focus, hit, and crit. A hit counts as one hit, of course, while a crit counts as two hits. The focus can be changed or altered by certain cards or abilities. The player rolls and the player to his right rolls for the cards. The player wins if he rolls more total hits than his opponent, but is not defeated. A player is defeated if the total hits rolled against him equals or exceeds his current health, depending on his printed health value and any damage makers he currently has. If the player is defeated his standee is knocked down to its side, he must surrender 3000 credits (or all he has), and looses any special "secret" cards he may have. For his next planning phase he must remove all of his damage. As in combat, players will frequently be required to text certain attributes. Each character has two or three attributes such as Influence, Stealth, Tech, Tactics, Strength, Piloting, and more. Additionally, crew cards provide their own attributes for your roles. During a test, the player must roll two dice. If he does not posses the attribute, he must role a crit. If he does posses it he can role a crit or a hit. If he posses the attribute and so does a member of his crew, he can also role the focus icon to pass. The game ends as soon as one player reaches the agreed upon fame goal (usually ten in a standard game). Whoever succeeds in hitting the fame goal first becomes the most infamous smuggler in the galaxy and wins Star Wars Outer Rim. In my opinion, Fantasy Flight Games' Star Wars Rebellion is the greatest Star Wars game on the market today, and Outer Rim is in no danger of dethroning it. However, Outer Rim is a really fun game that is quite a bit different from Rebellion. Outer Rim is a sandbox game that plays a lot like Firefly: The Game or XIA: Legends of a Drift System, or even Merchants and Marauders. Players have choices about where to go, what kinds of jobs to do, what kinds of cargo to carry, how they will customize their ship, and how they will obtain fame points. The game is a race to complete those jobs and deliver those cargos and bounties before your opponents get the edge. At its heart, however, this is a story-driven game that, like Rebellion, succeeds in sucking the players into the Star Wars universe (and thank heaven it is the original trilogy universe, and not the tripe that Disney is turning out these days with the Star Wars name attached to it - though some planets are from those films). This is also a dice rolling game, but the way you can customize your ship and character allow you to modify your rolls in interesting ways. Some missions you don't want to chance early in the game because you lack the skills, gear, mods, etc.. But as the game progresses and you obtain more of those things you're looking for those jobs and bounties that you are in a position to take. Several other mechanics in this game are very cool as well. The encounter phase is right out Fantasy Flight Games' Eldritch Horror and Arkham Horror games. The database deck is a great story-building engine that reminds me a lot of Fantasy Flight Games' Fallout board game (that was the only thing good about the Fallout board game!). I do have a few criticisms, however. The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board. Also, the patrol mechanic is a bit hit or miss. I've played several games with 1, 2, and 4 players. With the lower player counts, the patrols really don't do a whole lot. With 4 players, there was a bit more to them. Players came in contact with patrols more often, and that often led to combat situations, which was pretty cool. Perhaps the biggest criticism I have, however, is downtime. Within a few turns new players will be moving through their turn pretty quickly, but still it does take time to read the cards, roll the dice, examine the market, etc.. There is downtime. It is not so bad in a low player count game, but when you get up to 4 you are waiting for your turn for a while. The downtime in a 4 player game didn't ruin it for me, but it was there. Just be aware you'll have friends on their phones during your turn. All told, however, I really enjoyed Star Wars Outer Rim and would recommend it fans of Star Wars games and Fantasy Flight Games' enthusiasts. As I mentioned before, like Rebellion it successfully transports players into the rich Star Wars Universe in a fun and interesting way. The Discriminating Gamer













Fan-Tastic!
I've played Outer Rim about four times, and this game is always a great time. I have played once with only the base game--loved how light-hearted it was. The Unfinished Business Expansion adds more content, but also makes you really earn those victory points, and brings tons of replayability to the content. I love travelling the Outer Rim to deliver cargo, search for bounty, and meet old friends, all while out running patrols of every faction. I love the excitement of the flavor text describing run-ins with Jabba the Hutt or with Princess Leia. I love saving up those credits for purchasing faster ships, better mods, and gear for ground combat--this is the wild west in space, and it lives up to the hype! Best thing about Outer Rim is the AI deck which allows you to enjoy the feel of a multi-player game night when alone. The Unfinished Business Expansion improves upon the AI so that a solo player can feel as if they are playing against two other players. I've always been a Star Wars fan, but now I can be a Bounty Hunter, a Smuggler, a Rebel, a gambler, and I can do it in style with cool ships to choose from. If you're a Star Wars fan, whether you're new to board games or not, Outer Rim is worth the investment of time and money--and it's always a crowd pleaser, always a positive experience, and will have you laughing out loud! I have given a copy of Star Wars Outer Rim as an anniversary gift to a great couple, and they LOVE it as much as I do! Highly recommended!
I've played Outer Rim about four times, and this game is always a great time. I have played once with only the base game--loved how light-hearted it was. The Unfinished Business Expansion adds more content, but also makes you really earn those victory points, and brings tons of replayability to the content. I love travelling the Outer Rim to deliver cargo, search for bounty, and meet old friends, all while out running patrols of every faction. I love the excitement of the flavor text describing run-ins with Jabba the Hutt or with Princess Leia. I love saving up those credits for purchasing faster ships, better mods, and gear for ground combat--this is the wild west in space, and it lives up to the hype! Best thing about Outer Rim is the AI deck which allows you to enjoy the feel of a multi-player game night when alone. The Unfinished Business Expansion improves upon the AI so that a solo player can feel as if they are playing against two other players. I've always been a Star Wars fan, but now I can be a Bounty Hunter, a Smuggler, a Rebel, a gambler, and I can do it in style with cool ships to choose from. If you're a Star Wars fan, whether you're new to board games or not, Outer Rim is worth the investment of time and money--and it's always a crowd pleaser, always a positive experience, and will have you laughing out loud! I have given a copy of Star Wars Outer Rim as an anniversary gift to a great couple, and they LOVE it as much as I do! Highly recommended!

If you like character development, love Star Wars and are good with complex games GET IT!
I've had this game for a year now but was initially intimidated by its complicated rules. Once I committed to figuring this out (and having an open partner who would play was very helpful) it got a lot easier. There were lots of questions from the basic learn-to-play instructions to the larger instructions that I initially got wrong. Things like bartering, how patrols move, and interacting on planets with other players, etc. We played about 5 times over the course of the past week and now I'm obsessed with this game. There are a lot of players, a lot of ships, and a lot of ways to complete the game. I would also highly recommend the expansion. I bought this game with its expansion and it really buttons up a few holes the game has plus forces you to have interactions with planet contacts, which does move the game along better. It also adds additional goals besides just fame, which is great for characters that can achieve fame rather quickly (like through bounties). But plan on increasing play time to around 4 hours total for 3 players. I haven't done 4-players yet. My only grip is, I wish they'd have another expansion bringing in the Mandalorian series. I would absolutely love to see the Razor Crest, N-1 Starfighter, Gauntlet Starfighter, etc. It would also be so cool if they completed the circle on the game board and go around the entire galaxy's outer rim as well as adding the overthrown empire strugeling to survive into the mix.
I've had this game for a year now but was initially intimidated by its complicated rules. Once I committed to figuring this out (and having an open partner who would play was very helpful) it got a lot easier. There were lots of questions from the basic learn-to-play instructions to the larger instructions that I initially got wrong. Things like bartering, how patrols move, and interacting on planets with other players, etc. We played about 5 times over the course of the past week and now I'm obsessed with this game. There are a lot of players, a lot of ships, and a lot of ways to complete the game. I would also highly recommend the expansion. I bought this game with its expansion and it really buttons up a few holes the game has plus forces you to have interactions with planet contacts, which does move the game along better. It also adds additional goals besides just fame, which is great for characters that can achieve fame rather quickly (like through bounties). But plan on increasing play time to around 4 hours total for 3 players. I haven't done 4-players yet. My only grip is, I wish they'd have another expansion bringing in the Mandalorian series. I would absolutely love to see the Razor Crest, N-1 Starfighter, Gauntlet Starfighter, etc. It would also be so cool if they completed the circle on the game board and go around the entire galaxy's outer rim as well as adding the overthrown empire strugeling to survive into the mix.

Great Game; Makes You Feel Like a Space Pirate!
This game brings out what I feel is one of the most endearing features of the entire Star Wars saga; the smuggler/bounty hunter/space pirate vibe originally introduced in A New Hope. You can play as any one of a myriad of famous (and not so famous) franchise characters seeking to attain more fame and fortune than the other would be scoundrels in the game. There are enough cards to ensure near-limitless unique situations so no two games will be the same. The cards actually help in creating story in many instances which makes the game all that much more enthralling. Playing a game with my sons one night, I had the experience of becoming a decorated hero on one of the Outer Rim worlds, of which the citizens built a statue in my honor. One or two turns later, I completed a mission in which I destroyed that very same settlement! We all laughed so hard that we nearly cried. Even better if I recall was the fact that betraying this planet and completing the mission actually gave me enough victory points (fame) to win the the game! I purchased the expansion as well which makes an already great game even better. There's no major jedi presence in the game but I doubt you'll miss it. This game represents the much more interesting (in my opinion) dark underbelly of the Star Wars universe. Highly recommended.
This game brings out what I feel is one of the most endearing features of the entire Star Wars saga; the smuggler/bounty hunter/space pirate vibe originally introduced in A New Hope. You can play as any one of a myriad of famous (and not so famous) franchise characters seeking to attain more fame and fortune than the other would be scoundrels in the game. There are enough cards to ensure near-limitless unique situations so no two games will be the same. The cards actually help in creating story in many instances which makes the game all that much more enthralling. Playing a game with my sons one night, I had the experience of becoming a decorated hero on one of the Outer Rim worlds, of which the citizens built a statue in my honor. One or two turns later, I completed a mission in which I destroyed that very same settlement! We all laughed so hard that we nearly cried. Even better if I recall was the fact that betraying this planet and completing the mission actually gave me enough victory points (fame) to win the the game! I purchased the expansion as well which makes an already great game even better. There's no major jedi presence in the game but I doubt you'll miss it. This game represents the much more interesting (in my opinion) dark underbelly of the Star Wars universe. Highly recommended.















