




Asmodee Take Time Board Game - Cooperative Puzzle & Strategy Game with 40 Unique Challenges, Family Fun for Kids & Adults, Ages 10+, 1-4 Players, Minute Playtime
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Description
• COOPERATIVE TIME-THEMED CHALLENGE: Work together to strategically place cards around a clock, solving unique puzzles with evolving difficulty. • 40 INCREASINGLY CHALLENGING TESTS: Progress through 10 chapters, each with 4 unique tests, requiring communication, planning, and logical thinking. • UNIQUE CARD PLACEMENT MECHANIC: Players must arrange Solar and Lunar cards face down around the clock while following specific rules to succeed. • HIGHLY REPLAYABLE WITH TEAM STRATEGY: Plan, discuss, and adapt to new challenges as you play through multiple sessions, aiming to complete all 40 tests. • PERFECT FOR FAMILIES & PUZZLE LOVERS: Designed for 1-4 players, ages 10 and up, offering engaging, thought-provoking gameplay for groups and solo play.
Details
General Information
- Brand Name
- Asmodee
- Genre
- Strategy
- Number of Players
- 2-4
- Edition
- Standard Edition
- Unit Count
- 1.0 Count
- Estimated Playing Time
- 30 Minutes
- Manufacturer Minimum Age (MONTHS)
- 120
- Model Number
- ASMLIBTT0101
- Manufacturer Part Number
- LIBTT0101EN
- Set Name
- Take Time
- Manufacturer
- Asmodee
- Minimum Age Recommendation
- 10
- Item Type Name
- Board Game
Components
- Included Components
- 1 rulebook • 24 cards : 12 Solar cards and 12 Lunar cards • 1 Clock Hand • 3 Reminder tokens • 3 Bonus tokens • 10 Chapter sleeves each containing 4 Clocks and 1 Rules Sheet • 1 Sleeve of Regrets • 1 Rebirth sleeve containing 1 Second Hand and 6 tokens.
Game Features
- Number of Players
- 2-4
- Game Mechanics
- cooperative, strategy
- Indoor Outdoor Usage
- Indoor
- Educational Objective
- Improve problem-solving skills, foster teamwork, and encourage strategic thinking
- Operation Mode
- manual
Dimensions & Weight
- Item Dimensions L x W
- 7.9"L x 2.5"W
- Item Weight
- 1.18 Kilograms
- Unit Count
- 1.0 Count
- Number of Items
- 1
- Size
- Small
- Item Dimensions
- 7.9 x 2.5 x 0.1 inches
Style
- Theme
- Puzzle
- Color
- Multicolor
Additional Details
- Material Type
- Cardboard
- CPSIA Cautionary Statement
- No Warning Applicable
- Rulebook Availability
- Printed Included
Frequently asked questions
- What age range is this game recommended for?
- The game is recommended for ages 10 and up, as stated in the product details (Minimum Age Recommendation: 10) and description (ages 10+).
- How many players can play this game?
- The game is designed for 1-4 players, suitable for both groups and solo play, according to the product description.
- What is the estimated playing time?
- The estimated playing time is 30 minutes, as listed in the product details.
Customer reviews
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Fun Cooperative Puzzle Game with Simple Rules and Increasing Challenges
Take Time can be played with 2-4 players and takes about 30 minutes to play a few puzzles. It comes with 40 different puzzles. The rules are simple to learn and can be quickly taught to other players. The art is simple yet elegant. The components are of decent quality. There are 12 envelopes. The first 10 each contain 4 different clocks. One envelope is for storing clocks that are skipped to be played later and the last envelope contains additional components called for in later puzzles. The only down side is that the rule book is not as clear as it could be. However, there are videos online that show you how to play in 5-6 minutes and once one player has watched it, they can quickly explain the rules to others. Players are given a certain amount of cards based on player count, which are numbered 1-12 and come in white or blue. The clock puzzles have certain rules that are unique to them. Before players look at their cards, they can talk to each other and work out a strategy. The goal is to place all of their cards around the six sections of the clock so that each subsequent section has a total number added from the cards that is greater than the previous section but does not exceed the total listed on the clock. Once the strategy phase is over, players can then look at their hand of cards and all communication ends. Players then place their cards around the clock until all cards are played. Finally, beginning with the first section, the cards are flipped over and revealed. If the puzzle has been solved, players can then continue on to the next clock puzzle. This is a great game for quick play with some great strategy. I like that players have to plan out their strategy before they look at their cards and then once they start playing, they can't talk. Take Time is great as a starter game for game night or for just playing by itself. The box is not to large and it does not take up a lot of table space, so it is a good choice to take with you for travelling or camping. It is suggested for players 10 and up and that seems fairly accurate, though it might be tough for younger children due to the nature of planning ahead and then not talking during play.
Take Time can be played with 2-4 players and takes about 30 minutes to play a few puzzles. It comes with 40 different puzzles. The rules are simple to learn and can be quickly taught to other players. The art is simple yet elegant. The components are of decent quality. There are 12 envelopes. The first 10 each contain 4 different clocks. One envelope is for storing clocks that are skipped to be played later and the last envelope contains additional components called for in later puzzles. The only down side is that the rule book is not as clear as it could be. However, there are videos online that show you how to play in 5-6 minutes and once one player has watched it, they can quickly explain the rules to others. Players are given a certain amount of cards based on player count, which are numbered 1-12 and come in white or blue. The clock puzzles have certain rules that are unique to them. Before players look at their cards, they can talk to each other and work out a strategy. The goal is to place all of their cards around the six sections of the clock so that each subsequent section has a total number added from the cards that is greater than the previous section but does not exceed the total listed on the clock. Once the strategy phase is over, players can then look at their hand of cards and all communication ends. Players then place their cards around the clock until all cards are played. Finally, beginning with the first section, the cards are flipped over and revealed. If the puzzle has been solved, players can then continue on to the next clock puzzle. This is a great game for quick play with some great strategy. I like that players have to plan out their strategy before they look at their cards and then once they start playing, they can't talk. Take Time is great as a starter game for game night or for just playing by itself. The box is not to large and it does not take up a lot of table space, so it is a good choice to take with you for travelling or camping. It is suggested for players 10 and up and that seems fairly accurate, though it might be tough for younger children due to the nature of planning ahead and then not talking during play.


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Unique Cooperative Game That Scales Well From Solo Up To 4 Players
I had the chance to try Take Time, and it’s easily one of the most refreshing cooperative puzzle games I’ve played in a while. This is a fantastic addition to any game night lineup, especially if you enjoy working together rather than competing. Right out of the box, the production quality stands out. The components feel durable and thoughtfully designed, and the layout is clean and inviting. I love a game where the artwork fits the theme, and Take Time does that really well with the steampunk vibe to match the constant use of clocks. The components look and feel premium. The game itself is relatively easy to learn, but don’t let that fool you, because it also offers a surprising amount of depth, which builds on itself the more you play. What really makes this game shine is the 40 unique challenges. Each one feels distinct, gradually increasing in complexity and requiring more strategic thinking and teamwork. It’s incredibly satisfying to solve a puzzle together, and the cooperative aspect keeps everyone engaged, and there's no "waiting on the side" while everyone else takes there turns. There is definitely a feel similar to the card game "The Mind" for anyone that has played that. I do appreciate how flexible this game is. I played this mostly with my wife, and we both felt like this was a great game for couples, as well as small groups of friends. I also attempted solo mode and enjoyed that as well. The “minute playtime” format makes it perfect for quick sessions, but we found ourselves constantly agreeing to play "just one more" for the same reason. Overall, Take Time delivers a clever, engaging, puzzly experience, and a great aesthetic. If you’re looking for a cooperative game that’s easy to pick up, and can be played in manageable "chunks" of several minutes at a time, this is definitely worth adding to your collection.
I had the chance to try Take Time, and it’s easily one of the most refreshing cooperative puzzle games I’ve played in a while. This is a fantastic addition to any game night lineup, especially if you enjoy working together rather than competing. Right out of the box, the production quality stands out. The components feel durable and thoughtfully designed, and the layout is clean and inviting. I love a game where the artwork fits the theme, and Take Time does that really well with the steampunk vibe to match the constant use of clocks. The components look and feel premium. The game itself is relatively easy to learn, but don’t let that fool you, because it also offers a surprising amount of depth, which builds on itself the more you play. What really makes this game shine is the 40 unique challenges. Each one feels distinct, gradually increasing in complexity and requiring more strategic thinking and teamwork. It’s incredibly satisfying to solve a puzzle together, and the cooperative aspect keeps everyone engaged, and there's no "waiting on the side" while everyone else takes there turns. There is definitely a feel similar to the card game "The Mind" for anyone that has played that. I do appreciate how flexible this game is. I played this mostly with my wife, and we both felt like this was a great game for couples, as well as small groups of friends. I also attempted solo mode and enjoyed that as well. The “minute playtime” format makes it perfect for quick sessions, but we found ourselves constantly agreeing to play "just one more" for the same reason. Overall, Take Time delivers a clever, engaging, puzzly experience, and a great aesthetic. If you’re looking for a cooperative game that’s easy to pick up, and can be played in manageable "chunks" of several minutes at a time, this is definitely worth adding to your collection.





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Beware - no solo.
The description on Amazon says 1 to 4 players but there is no solo mode for this game. So buyers beware. I gave it 5 stars cause it looks amazing and unique but I haven't been able to play it yet because I usually only play solo games 🥲.
The description on Amazon says 1 to 4 players but there is no solo mode for this game. So buyers beware. I gave it 5 stars cause it looks amazing and unique but I haven't been able to play it yet because I usually only play solo games 🥲.
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What a fun game !!!
My son picked this game out and it's challenging and lots of fun. We did get stuck on some but kept at it and beat every clock. Will be trying the additions soon.
My son picked this game out and it's challenging and lots of fun. We did get stuck on some but kept at it and beat every clock. Will be trying the additions soon.